Understand more about WebXR and get started as a WebXR developer.
The game toolkits are designed for game developers and often include gaming-specific features such as physics models, input control systems, asset management, 3D sound playback, and the like.
The 0.9.5 was released in December 2022, adding more really powerful capabilities.
Also, check out their Quick Start Guide guide.
PlayCanvas is an open-source 3D game engine/interactive 3D application engine alongside a proprietary cloud-hosted creation platform that allows for simultaneous editing from multiple computers via a browser-based interface.
General-purpose 3D frameworks
These frameworks are good for general-purpose programming as well as for game development when you want to do the logic yourself. They're designed for creating and animating 3D scenes regardless of context.
A selection of tutorials on games and applications that describe how they are achieved using Babylon.js.
An excellent guide from Construct Arcade to understand it all.
“Frameworks”, “engines” or “development platforms” help you build WebXR apps easier and faster.
Engines on top of that offer toolsets that may not even require you to write a single line of code, but may be less flexible and less tailored to your specific WebXR app.
Information about developing WebXR experiences for the Meta Quest Browser.
Standards. The Immersive Web Working Group help bring high-performance VR and AR to the open Web via APIs to interact with XR devices and sensors in browsers. They work together with the Immersive Web Community Group in building the immersive web platform. Most new ideas start there.
Clips, VODs, and other videos from previous WebXR Summits by Point Cloud Productions (YouTube).
WebXR channel is where you can find WebXR tutorials, talks, and demos.