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2025
2025
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Some key updates over the last 6 months
Updated on October 11, 2025
Over the last six months we have seen significant advancements in WebXR, driven by modular development in the W3C and robust feature rollouts across major developer platforms and browsers, particularly focusing on Mixed Reality (MR) capabilities like passthrough, body tracking, and physics.
Developer Platform Capabilities
Developer platforms have focused on integrating cutting-edge MR features and improving workflow, performance, and accessibility.
8th Wall (Niantic Studio): The platform saw a major Studio Runtime 2.0.0 Update in September 2025, which introduced an all-new, faster physics engine with support for Kinematic Colliders. The platform reached General Release in June 2025, bringing several key features: AI Asset Generation, a new Prefab System, and Native App Export to both iOS and Android. They also launched a Desktop App (Beta) for local development and collaboration.
Wonderland Engine: Recent releases, such as Wonderland Engine 1.4.7 in September 2025, focused on extreme optimization. The engine is built on C++ (WebAssembly) and uses optimized GLSL shaders to enable the creation of larger, more performant WebXR and 3D applications. A recent update also added the capability to directly Build a Discord Activity with the engine.
PlayCanvas: The engine continues to provide full support for a broad set of modular WebXR capabilities. This includes deep integration for key MR features like Depth Sensing, Hand Tracking, Anchors/Persistent Anchors, Light Estimation, Mesh Detection, and Plane Detection, allowing developers to create advanced Mixed Reality experiences. The platform's capability was highlighted at the Polys Awards.
Needle Engine: Development has been active, with updates focusing on stability and performance. Key improvements include enhanced raycasting performance and refinement of its Unity/Blender integration tools to better handle VR controller input and AR animation workflows.
W3C Immersive Web Working Group Updates
The W3C's focus has been on finalizing the core WebXR Device API standard, which remains stable at Candidate Recommendation. The primary development effort is concentrated on maturing the modular extensions that enable advanced XR features.
WebXR Browser and Device Updates
Browser development has been rapid, driven by the adoption of modern Chromium versions and the push for native-level MR features across various devices.
Quest Browser (Meta): Released versions (e.g., v40.0, v40.1) that integrated major new WebXR features: full WebXR Body Tracking support, updated WebXR Depth Sensing support, and official access to the passthrough camera feed for Mixed Reality experiences. The browser also updated to a newer Chromium Milestone (136) and introduced WebXR Multimodal Input, which allows for the simultaneous use of hands and controllers. The permissions for depth and planes were consolidated into a single 'Spatial' permission for a more streamlined developer experience.
Wolvic Browser (Igalia): The Wolvic team released Gecko Wolvic 1.8.2 and Chromium Wolvic 1.2.2 in June 2025, showcasing continued cross-platform support across devices like Meta Quest, Pico, and Magic Leap 2. The browser supports advanced features like Eye Tracking and Hand Tracking, and its Chromium version introduced support for the WebXR AR Module, enabling different AR blend modes for various headsets.
Chrome Browser on Android XR: The platform benefits from the underlying updates to the Chromium engine (e.g., Milestone 136), ensuring that Chrome on Android-based XR devices continues to receive the latest web standards support and performance improvements for WebXR content.
New WebXR Experiences
The 5th Annual Polys Immersive Awards (held in March 2025) celebrated the best of WebXR content, showcasing the strenght of the medium. The Experience of the Year was awarded to Vivaldi 3.0 – The Immersive Universe of the Four Seasons, demonstrating high-fidelity educational and entertainment content. Innovator of the Year recognized tools like Super Splat (built with PlayCanvas) and the Immersive Web Emulation Runtime (IWER), highlighting advancements in developer tools. Other notable projects included the Entertainment Experience of the Year winners, Nirwana Gold and Emperor, as well as the continued success of experiences like the metaverse project Aritelia.
heyVR.io launched new games such as:
ARENAWARS: An intense VR arena shooter with instant action and no downloads required.
Blobball Dodgeball: An intense dodgeball experience played from a unique perspective, featuring arcade and AR elements.
Cloud 9: An arcade-style game where players collect coins while gliding.
WXR-M100 Virtual Theremin: An experience that simulates the rare electronic instrument.
Crazy Fish: When Sharks Attack: A survival shooter where players protect a fishtank from sharks with lasers.
Desperados: VR Duels: A 1v1 duel game set in the Wild West to test the fastest gun.
Archery Evolution: Showdown (Alpha): A dueling game where players challenge others in intense bow and arrow combat.
Join the pack!
Wolvic is the open source WebXR browser that opens a portal to the Web and all it has to offer, including immersive games, videos, and environments built for XR.
The Wolvic WebXR browser is available for download on the Meta Horizon Store, Pico Enterprise and Consumer Stores, Huawei AppGallery, and for direct download. Latest release: 1.9.2. Read all about it in this blog.
Also, they have announced their first beta of Chromium-backed Wolvic, currently available for direct download. Read about it in this blog.
Get started as a WebXR content developer
Understand more about WebXR and get started as a WebXR developer.
Learn about frameworks, engines, development platforms and the WebXR device API. Read more here.
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